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Dynamic creation of GameObjects with Sprites

In a project that I’m working on, I had to create lots of GameObjects to hold some sprites as a response of an event. To help in this task I had created a helper class and two extension methods for the...

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Full Study: Split Screen with multiple cameras with pause gui overlay

My today study is all about cameras. I’ll describe how I’ve created the below game using multiple cameras. Note that, albeit I’ve chosen to create a 2D game, all the techniques are exactly the same to...

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First steps in creating a multiplayer game in Unity

Last week I started studying about creating a multiplayer game over the network. In the very beginning I was not focused in how to do it exclusively in Unity but how to create a networked game in...

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